The lack of unit variety might be a big contributing factor and Mushroom Wars 2 tries to mix things up by introducing hero powers into the game. There is a good amount of missions to burn through but it starts to feel a tad repetitive, despite the length of the campaign. The singleplayer campaign is a straightforward affair and introduces new concepts and buildings to players in a friendly manner. Thus, there is a good incentive to keep the momentum up as opposed to staying back and building up forces on the map. The higher the morale, the better the troops attack and defend. Send in a slow trickle of troops and you’ll only be serving to help build up the opponent’s morale bar. While one could always slowly whittle away at an opponent, there are key mechanics in the game which encourage decisive victories. In doing so, this will likely leave their rear open to attack and an opportunistic opponent might sweep in from the back to claim unprotected resources thus kicking off a tug of war. If players are looking to control key positions, it is likely that they would usually throw the bulk of their forces to secure a victory. Over time, players would eventually deduce from visual cues if key positions of the map are heavily defended or ripe for the taking. In the absence of fog of war, there is a distinct lack of information on the battlefield to give players a good sense of their opponents’ strength. Over time, it becomes a juggle to manage between having a strong overwhelming force or upgrading your buildings with the same troops to ensure the empire remains firmly in your grasp. For most of the game, players will be maneuvering around the battlefield grabbing as many structures as possible to eventually overwhelm the opposition. Troops are created automatically from the base village structure over time, and will be used as a resource for building upgrades. Unlike traditional RTS games like StarCraft, there’s no need for resource gathering. Build up your army, control points within the battlefield, and defend your positions as your opponent seeks to do the same. Its premise is far simpler, and if you’re familiar with the board game Risk, Mushroom Wars 2 is pretty much built upon that same backbone. You can check out the trailer here.Mushroom Wars 2 isn’t the same type of RTS game that was popular a few generations ago. Pre-orders are now available on Xbox, and the game launches on both consoles on January 13th. the game’s story campaigns span 100 levels, so there’s plenty to do if multiplayer isn’t your thing. You get your pick of the bunch to help you command and conquer over 80 multiplayer maps, both locally and online. The game features twelve unique heroes belonging to one of four mushroom tribes. Choose your favourite fungi Who Will Be Your Hero? Additionally, the game introduces a range of cooperative and competitive multiplayer modes for up to four players, including 2v2. It’s had a visual overhaul for the current console generation and has intuitive controls to make your large armies easy to manage.Īs a sequel to the original game, Mushroom Wars 2 introduces reimagined single-player campaigns alongside hero characters. Fans can look forward to returning to the frontlines with a revamped UI as well as crazy mushroom cap combat. Get Your Fungi Fight On In Mushroom Wars 2įrom developers Zillion Whales, Mushroom Wars 2 is a dynamic real-time strategy game as a follow up to the original Mushroom War for PS3. The addictively fun RTS game is coming to Xbox and Playstation on January 13th, 2022. Mushroom Wars 2 is back with a vengeance in the New Year.
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